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Aghanim in Dota 2: Scepter and Shard

"Aghanim" is actually two different items: Aghanim's Scepter and Aghanim's Shard. Both permanently upgrade a hero's abilities, but in different ways and at different prices. Let's break down what each one gives, how much it costs and who should buy it. No patch timers — just the principles.

Updated September 30, 2026· ~7 min read· Evergreen guide

What Aghanim is

"Aghanim" is the common name for two items named after the wizard Aghanim. They are Aghanim's Scepter and Aghanim's Shard. Both permanently improve a hero's abilities, but they work differently: the Scepter is a major upgrade — often a brand-new ability — while the Shard is a small but useful improvement available in the second half of the game. Where the shopping starts and which starting items to grab is a separate topic, but Aghanim is usually bought later on.

The gist in one line

The Scepter is a major ability upgrade (often a new one); it is an item that takes a slot. The Shard is a cheap upgrade: you buy it after minute 15 for 1400 gold, it is applied permanently and takes no slot. On some heroes Aghanim is game-changing, on others it's almost useless — always check what exactly it gives your hero.

Scepter (Aghanim's Scepter)

The Scepter is a major permanent upgrade. On some heroes it grants a completely new ability, on others it dramatically boosts the ultimate or a key skill. It costs around 4200 gold and takes an inventory slot: the effect works while the item sits in your bag.

  • The effect depends heavily on the hero. For some heroes the Scepter is a must-buy that completely changes them in fights; for others it's a weak option, and the money is better spent elsewhere.
  • It takes a slot. This matters for heroes whose inventory is already full — you have to choose between the Scepter and another item.
  • You can buy the slot back. Aghanim's Blessing upgrades the Scepter itself for 1600 gold on top, 5800 in total: the effect stays permanent and the slot is freed. In exchange the item's own stats are gone — +10 to all attributes, +175 health and +175 mana. Roshan no longer drops the Blessing.

To figure out which items are worth building on a hero and in what order, see the talents and builds guide.

Shard (Aghanim's Shard)

The Shard is a cheap upgrade for 1400 gold that appears in the shop only from 15:00 game time (from 7:30 in Turbo). You buy it at the shop and the courier brings it to your hero; the purchase is consumed instantly: the item is "absorbed" into the hero, permanently upgrades one of its abilities and takes no slot.

  • Cheap and available to everyone. Even supports with little gold can afford a Shard — it's one of the most cost-effective power spikes in the mid-game.
  • Takes no slot. You can grab a Shard without sacrificing room for combat items or consumables.
  • Sometimes it drops for free. The Tormentor — a map object — gives a Shard to one of the two poorest teammates who don't have one yet; the rest get 175 gold each.

Where a support finds gold for a Shard and how a core keeps pace — see the GPM and XPM guide.

Who should buy it and when

Aghanim is not a "mandatory buy for everyone" but a tool you apply when it fits:

  1. First check what the upgrade does. On your hero the Scepter or Shard can be key — or almost useless. That decides everything.
  2. Cores — usually the Scepter. If the upgrade is strong, fit the Scepter into the build after your key combat items like BKB.
  3. Supports — almost always the Shard. After 15:00 it's a cheap, fast power spike that pays off in fights.
  4. Don't buy it at the expense of your core. A Scepter with a weak effect shouldn't crowd out important items — gold is limited.
1400Shard price, gold
15:00Shard on sale from this minute
Sceptermajor upgrade, takes a slot
Permanentboth effects are permanent

Scepter and Shard in patch 7.41f

Patch 7.41f came out on September 15, 2026. Prices didn't change: the Scepter still costs 4200 gold and the Shard 1400. The upgrades changed for a few heroes:

  • Underlord. The Scepter no longer upgrades Pit of Malice. Fiend's Gate cooldown with the Scepter is 90/85/80 seconds instead of 100/95/90.
  • Lifestealer. Infest with the Scepter lasts 4 seconds inside an enemy instead of 5.
  • Enigma. Black Hole with the Scepter pulls slower: pull speed 150 instead of 175.
  • Invoker. Ghost Walk with the Shard no longer damages creeps and other non-hero units.
Patch 7.41f

If you built the Scepter on Underlord for Pit of Malice, reread the item tooltip in game: that upgrade is gone.

Common mistakes

These slips happen at every rank and cost gold and fights:

  • Buying the Scepter "out of habit". If your hero's upgrade is weak, those 4200 gold are better invested in another item.
  • Ignoring the Shard on a support. Cheap power that many forget to buy after 15:00.
  • Buying the Scepter too early. At the expense of core items, it slows your hero down in a key phase.
  • Not knowing what the upgrade does. Read the description in advance so you don't spend gold blindly.

To understand which items and timings lead to a win, see the neutral items guide and the build breakdown in talents and builds.

Key items covered in this guide:

Aghanim's ScepterAghanim's Scepter Aghanim's ShardAghanim's Shard Black King BarBlack King Bar

Frequently asked questions

The essentials in brief.

Aghanim's Scepter is a major ability upgrade (often a whole new ability or a powerful ultimate boost); it is an item that takes an inventory slot and works while you hold it. Aghanim's Shard is a small but useful upgrade: it sells from minute 15 for 1400 gold, is applied instantly and permanently, and takes no slot.

The Shard costs 1400 gold and appears in the shop from 15:00 game time (from 7:30 in Turbo). On purchase it is consumed immediately and permanently upgrades one hero ability without taking an inventory slot.

It depends on the hero: for some the Scepter is game-changing (a new ability or a strong ultimate upgrade), for others it does little. The Shard, however, is cheap and useful for almost everyone — especially supports, who get extra power for little money after minute 15.

It is an upgrade of the Scepter: pay 1600 gold on top of an assembled Scepter, 5800 in total, and you keep the same effect permanently while freeing the inventory slot. In exchange you lose the item's own stats — +10 to all attributes, +175 health and +175 mana. Roshan no longer drops the Blessing: since patch 7.38 it can only be bought.

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